With this source of resistance, a flaming bardiche, and a wand of fireball, I feel daring enough to take it on. It was a bit of a gamble, but I had enough time to travel to Lair:4 and grab a staff of cold I'd ditched previously. If you spot the tileset before spotting the portal, you have more of a chance to prepare. Once you spot the portal itself, the countdown speeds up dramatically. It has been said before, but it bears repeating: most portal vaults are on a two-stage timer. One subtle difference between the first two images: a staff of cold. I kicked off the lair with a volcano, and now I finish with an ice cave. It may not be perfect, but it does buy me and my shrooms enough time to come eliminate my enemies. In an attempt to prevent them from going down quickly to an egregious elephant encounter, I lob in a mephitic cloud. For now, Venom Bolt contributes to the fight, but even then I have to pull back and let my shrooms take point once more. I'll continue to abuse it the orcish mines, but I'll probably unmemorize it by the time I hit the Vaults. Toxic radiance doesn't help nearly as much as it used to, clearly we're nearing the end of its shelf life. They have 51-82 health, two attacks, and enough HD to make mephitic cloud unreliable for an entire pack. These guys are a lot more dangerous than most of the guys I've been poisoning so far. This actually is a lot more dangerous than usual, thanks to being triggered in a corridor, i'm a lot further from safety than usual. Here, I get brutally mauled by a zot trap that unleashes some very powerful freezing clouds, centered over my lower wandering mushroom. I'm still planning on running with Fedhas, but this opens up a couple options in case I end up horribly, horribly mutated with Herbivore 3, the bane of all Fedhas worshippers, or am feeling silly. Normally quite rare when you actually want one, and crowded with deadly oozes when you don't, this time they're uninhabited. While exploring Lair 6 and Lair 7, I find two altars to Jivya. This time, I actually pay attention to what is going on, and avoid getting any further Fedhas penance. Unfortunately, I am not immune to mephitic clouds, but my mushrooms are. Here I encounter a lovely swamp drake, with its noxious breath. Between my shrooms and reaching flaming polearm, I kill it without taking a single hit, stylishly decapitating and cauterizing it in the process. My two mushrooms put a sizable dent in the hydra and happen to confuse it. Friendly reminder: wandering mushrooms do not move when an enemy is in sight, so you'll need to lure the enemy past them. It's a good thing I do, too, as I soon encounter a hydra, which I lure past my mushroom friends before attacking with my flaming bardiche. They don't all have to come from corpse fungus that I've prayed up. Given how I've lost all of my allies, and none of them would follow me in and out of a volcano, I convert the nearby lair fungi to wandering mushroom sidekicks. When I last left off, I'd just cleared myself from penance, liberated a volcano, and set my bardiche on fire (and myself in the process). Update 6: Hot Stuff, Cold Heart, Same Old
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